![]() ![]() By the end of it, I imagine the jukebox is going to look quite full…Īnother interesting task, I got to write some fun new dialogue for my favorite nikith, Taron! (Milly, I apologize in advance!) You’ll all hear it once you complete her “heist”! Small details, like making sure the characters' eyelines are pointed at one another, can go a long way!Īlso, because I’ve wanted each devotion quest to feel more personal/unique to each character, I’ve still been carefully selecting new music tracks that would speak well to each storyline. Sova’s combat mission will have a unique enemy type to interact with and Taron’s sequence will showcase the environment more than the previous clickable sequences have.Īs usual, it has been a busy month for me, but even more so than usual! As I steadily apply the SFX for the cinematics that roll in, I’ve also been working on polishing the visual novel segments of the upcoming devotion quests as much as I can. Recently, I have been focusing on Sova’s final combat mission and Taron’s adventure sequence. ![]() There will be some exciting news in the future as we near this date, so please keep an eye on the studio’s discord! They will return to finish off the remaining cinematics next month, and we anticipate them to complete all work on the game in the summer. We felt it was healthy for them to have a change of pace and work on something a bit more challenging on a creative level, after the constant grind of DQ scenes. The animation team took some time out this month to do some much-needed promo work. We enter a new year full of new challenges, and the team is eager and rested to take them on! ![]()
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